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Combat Commander: Europe (5th Printing)

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Combat Commander: Europe (5th Printing)

Combat Commander: Europe (5th Printing)

$73.99 $37.00

SKU: ZCXC1836028043
Category:
  • 30 days easy returns
  • Free shipping on orders over $40
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Description

Designer Chad Jensen
Publisher GMT Games
Players 2
Playtime 60-180 mins
Suggested Age 12 and up
Honors 2006 Charles S. Roberts Best Wargame Graphics Nominee2006 Charles S. Roberts Best World War II Boardgame Nominee2006 James F. Dunnigan Award Nominee2007 Golden Geek Best 2-Player Board Game Nominee2007 Golden Geek Best Wargame Nominee2007 Golden Geek Best Wargame Winner2007 International Gamers Award – General Strategy: Two-players2007 Walter Luc Haas Best Simulation Winner
Expansions Combat Commander: Mediterranean
Combat Commander: Battle Pack #7 Leader of Men: Tournament Battle Pack

Combat Commander: Battle Pack #6 Sea Lion
Combat Commander: Battle Pack #2 Stalingrad
Combat Commander: Battle Pack #1 Paratroopers
Combat Commander: Battle Pack #3 Normandy
Combat Commander: Battle Pack #5 Fall of the West
Combat Commander: Battle Pack #8 Minor Nations
Combat Commander: Resistance! (Second Edition)

Family Combat Commander: Pacific
Additional Info 21050/combat-commander-europehttp://www.boardgamegeek.com/forum/281/combat-commander-europe/reviews


Combat Commander: Europe
is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more Fate cards from their hands in order to activate his units on the mapboard for various military functions.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponents combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenarios specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponents board edge.

A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card “Orders” conducted by the active player. Fate Card “Actions” may generally be conducted by either player at any time. “Events” both good and bad will occur at random intervals to add a bit of chaos and uncertainty to each players perfect plan.

SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.

Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios and individual weapons larger than a pistol, rifle or BAR are represented by their own counters.

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Combat Commander: Europe 5th Printing

Combat Commander: Europe 5th Printing

$94.99 $47.50

SKU: MJCM914882099990
Category:
  • 30 days easy returns
  • Free shipping on orders over $40
  • Guaranteed safe & secure checkout

Description

Combat Commander: Europe is Chad Jensen’s award-winning card-driven board game immersing players in tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more “Fate” cards from their hands in order to activate units on the mapboard for various military functions.

There is no strict sequence of play to follow in Combat Commander each measure of game Time is divided into a variable number of player Turns, each of which may consist of one or more “Orders” conducted by the active player. “Actions” may generally be conducted by either player at any time. “Events”-both good and bad-will also occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

Orders include: Fire, Move, Advance, Recover, Rout, and Artillery functions. Each nationality also has a varying number of Command Confusion Orders which act as duds while in hand.

An example of some of the 20 different Actions are:
Smoke – If a unit with boxed Movement is activated to Move, place Smoke in or adjacent to its hex.
Hand Grenades – Add +2 when firing at an adjacent hex.
Dig In – Place foxholes in a friendly hex.

An example of some of the 35 different Events are:
Walking Wounded – Select one eliminated unit. Return that unit to play in a random hex, broken.
Hero – If not already in play, place your Hero in a friendly hex. Rally one broken unit there.
Battle Harden – One unit becomes Veteran.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. Command & Control is extremely important in Combat Commander, being modeled via the “Command” number on Leader units. Command serves both to enhance the abilities of Squads and Teams stacked with the Leader, as well as allowing for multiple activations with a single Order.

Combat Commander includes twelve historical scenarios as well as a “roll your own” scenario system that provides an almost unending variety of map configurations, combat situations, and historically-based force structures. Each scenario is played on one of twelve maps, each with a 10×15 hexgrid depicting various terrain at a scale of approximately 100 feet per hex.

Replayability for Combat Commander is high. And with Chad’s brilliant Random Scenario Generator, it provides unlimited possibilities as far as additional scenarios, maps, units, weapons, and gaming situations are concerned. Add to that a TON of additional content. Over the past decade, we have released sequels and expansions covering the British, French, Italians, the Pacific Theater, the Resistance, even a “what if” expansion on Operation Sea Lion. Because of all of this content and unlimited scenario creation options, Combat Commander is even more than a wonderfully immersive gaming experience. It is also one of those rare exceptional values in wargaming: one featuring so much content and diversity that it can be revisited time and time again, with each game holding a new tale to tell.

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Combat Commander Europe (5th Printing)

Combat Commander Europe (5th Printing)

$118.99 $59.50

SKU: SST85640813892
Category:
  • 30 days easy returns
  • Free shipping on orders over $40
  • Guaranteed safe & secure checkout

Description

Combat Commander: Europeis Chad Jensen’s award-winning card-driven board game immersing players in tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more Fate cards from their hands in order to activate units on the mapboard for various military functions.

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IQ Puzzler Pro

$15.00 $12.00

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