Description
Players 2-4 Playtime 10-30 Age 8+ Designer Andy Geremia Publisher Smirk & Dagger Games Artist Curt CovertShow More Mechanics Dice Rolling, Player Elimination Categories Action / Dexterity, Dice, Fighting, Humor, Real-time Roll for Your Life, Candyman!is a frantic, real-time dice fest of gingerbread cookie combat in which 2-4 players face off in arena-style, free-for-all battles, rolling their dice like crazy. When a player gets all four of their dice to match, they grab the plastic candy cane at the center of the table, stopping the action and claiming an opponent’s limb that matches the die result. Losing all of your “puzzle-board” limbs eliminates your from the round – but fear not, it is the player at the end of three rounds who has collected the most cookie parts that wins the day!Contains:4 Gingerbread Puzzle-men16 Candy Dice12 Special Treat Tokens1 Acrylic Candy Cane var cardText = document.querySelector(“.storepass-see-more-content”) var showMore = document.querySelector(‘.storepass-see-more’) function toggleSeeMore() { if (showMore.innerHTML == ‘Show More’) { showMore.innerHTML = ‘Show Less’ cardText.classList.add(‘storepass-see-more-content-show’) } else { showMore.innerHTML = ‘Show More’ cardText.classList.remove(‘storepass-see-more-content-show’) } } initText() function initText() { if (!checkOverflow(cardText)) return showMore.classList.remove(‘d-none’) } function checkOverflow(el) { var curOverflow = el.style.overflow; if (!curOverflow || curOverflow === “visible”) el.style.overflow = “hidden” var isOverflowing = el.clientWidth < el.scrollWidth || el.clientHeight < el.scrollHeight; el.style.overflow = curOverflow; return isOverflowing; } .storepass-see-more-content { display: inline-block; display: -webkit-box; -webkit-line-clamp: 1; -webkit-box-orient: vertical; overflow: hidden; height: 28px; } .storepass-see-more-content-show { -webkit-line-clamp: unset; height: unset; } .storepass-custom-description .d-none { display: none!important; } .storepass-custom-description .d-block { display: block!important; }

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